With so-so gear, you can crush Veteran difficulty without trying terribly hard. All of this, without ever running out of mana (at later levels). It has excellent mobility (Frost Phase), excellent crowd control (almost everything), burst capability (Elemental Boon, fast Charge), defensive measures (Ice Prison, Prismatic Rift, Elemental Boon), and also deals astonishing damage in a wide area. You have to see Frost Embermage in action to believe it. You'll get better CC/damage just using more Frost Waves. Staff Mastery is neither needed nor wanted in this build, because Icy Blast has terrible damage (in fact most Weapon DPS-based Embermage skills do), enemies' elemental armor works peculiarly and thus Staff Mastery isn't nearly as good as it might seem, and Icy Blast barely fits into the skill rotation in any event. Frost Phase 15 (you'll never run out of mana later on anyway unless you spam skills without gaining Charge).The skill build is fairly straightforward: I've played a nearly-pure Frost Embermage to level 100. And the skills that I've seen are pretty boring to boot. If TL2 allowed full respecs, and not just the previous 3 skills, it might be different. If nothing else, I think Diablo 3 got the skill system right. I also have grown to dislike this style of skill tree, where you either have to put points into shitty low level skills, or horde them up until high levels where you can start putting them into higher level skills. So yeah to put it in a word, it's tedious. Without it I wouldn't be able to do anything without chugging potions every 5 seconds. The only way I can possibly survive as a Berserker is with that Shadow skill that turns you into a wolf that dashes and drains 5% HP. Boss battles become a battle of attrition where your attacks take off a almost invisible sliver of damage while theirs smash you in half. Every monster is so HP/damage bloated to the extreme, especially bosses. It's starting to get pretty tedious, but I think that might have something to do with playing on Elite.
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